Blast ‘Em Bop-It

Fall 2023

Microcontroller-based Bop-It project developed for Junior Design

The Design

Handheld Laser Blaster Bop-It Toy with actions of blasting with a trigger, priming with a top slide primer, and reloading with detachable clips.  

  • The design is self-contained unit powered by a 3.7V Li-Po battery, and has an OLED Menu Screen with a joystick controller, TinyPICO ESP32 with a USB-C port for communication and battery charging, a reset button, neopixels, speaker/mp3 player, IR emitter, and laser pointer.  

  • Accessories include a Target that communicates with the blaster using an IR Receiver and Bluetooth, the detachable clips with the belt and holster that the clips fit into. 

Electromechanical Integration

My role within the team was to determine the physical system’s connection to the digital system. In other words, I was responsible for turning the user’s actions into usable input signals for our digital control system. This involved the following:

  • Enclosure design from scratch

  • IR Emitter integration and aiming

  • Laser pointer wiring and aiming

  • Mounting of the display, speaker, and LEDs

  • Battery selection

  • Design of a custom ADC-based electrical ID system for our clips

  • Everything buttons, switches, and sensors

See the images below for the process of designing and building the blaster.

Key Takeaways

  1. Component PCB footprint design using Altium Designer

  2. Battery Selection

  3. Tolerances

  4. Software/Hardware/Mechanical Integration

Team Members: Benjamin Esquieres, Tyler Hansen, and Kushal Parekh

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